As
I was reading all this information on virtual reality, it reminded me of a
science fiction short story I read in high school (it kills me that I cannot
remember the name of it). The
story was set in the future, as are most works of science fiction. The upper and middle classes of humans
have restricted themselves to mechanical cocoons where they virtually live out
their lives. They only know their
friends and family through digital avatars and interact with them in a
sensory-driven world. Could
this be our future?
Steps
have already been taken towards living in a virtual world, and the majority of
them are beneficial. The PBS
documentary Digital Nation showed military personnel who can safely pilot
droves from thousands of miles away through extremely dangerous territory
(Dretzin 2010). Another benefit of
living in a digital world would be the cut down on travel costs. Ever want to visit Prague? Now you virtually can! There are a vast amount of benefits to living in a virtual
world, alas with these benefits come drawbacks.
“Cyber-addicts”
is a term for people who have developed a physical need for the sensory
stimulation of the Internet. There
are physical consequences to spending copious amounts of time in the digital
world. Eyesight weakens, muscles
deteriorate, and joints lose their strength. But is that all? Thomas Lenzo, a technology consultant,
believes that as the quality of virtual reality increases, it will attract more
users and the numbers of cyber-addicts will increase (Anderson 2006). Unfortunately, Robert Shaw, an Internet
strategy and policy advisor for the International Telecommunication Union,
writes that, “the science of understanding such [Internet] dependencies is not
growing as fast as the desire to implement the technologies” (Anderson 2006).
Is
there a happy medium between fully immersing ourselves in the digital world and
retaining our ties with the physical world? Believe it or not, we are already knee deep in that middle
ground. Second Life is a online
virtual world where users can create avatars and explore, be social, and
interact with other members of Second Life. Companies have begun meeting clients and holding
conferences on Second Life, a virtual step forward for the business world (Dretzin
2010). Companies say that it’s
very easy to begin to rely on Second Life because it’s much cheaper than paying
for travel costs, or even driving to work every day. However, if we are given the opportunity to be whatever we
want to be and do whatever we want to do, will we necessarily take that option? A study followed a group of people on
Second Life for six weeks and found that once participants became established
in their social roles, they stayed in more populated areas, but also became
more “habitual and sedentary, in addition to their chat frequency declining”
(Harris 2009). In addition to users
delving into the digital world, programmers and inventors have tried their best
to bring the digital world to the physical world. An article in the New York Times talks about a mobile phone
application where you can take photos of what you are looking at to search it
on the Internet (Markoff 2011).
Virtual reality is a step above the
Internet, a mildly explored frontier that should be pioneered with caution. Like most things I believe there are positive
and negative aspects to every situation or choice, whether or not to succumb to
the throes of virtual reality is no different. Virtual reality can be acceptable in moderation but do we
really want to sacrifice time in our tangible world to play pretend?
I don’t.
Sources
Anderson, J.
2006. The Future of the Internet 2: A survey of technology thinkers and
stakeholders shows they believe the internet will continue to spread in a
“flattening” and improving world. Pew Internet & American Life Project.
Retrieved from http://www.pewinternet.org/Reports/2006/The-Future-of-the-Internet-II.aspx
Dretzin, R.
(Producer/Director) & McNally, C. (Co-Producer). (2010). Digital Nation –
Life on the Frontier [Video]. United States: PBS. Excerpt retrieved from http://www.pbs.org/wgbh/pages/frontline/digitalnation/view/
Harris, H, Bailenson, J, Nielsen, A,
Yee, N. 2009. Tracking Real
Behaviors in Second Life. Virtual Human Interaction
Lab. Retrieved from http://vhil.stanford.edu/pubs/?OnlineWorlds=yes
Markoff, J.
(2011). Augmented Reality Comes Closer to Reality. New York Times. Retrieved from http://bits.blogs.nytimes.com/2011/04/07/augmented-reality-comes-closer-to-reality/
When you said: "Another benefit of living in a digital world would be the cut down on travel costs." it made me think of the many virtual field trips I take my second grade class on. I have always dreamed how cool it would be Mrs. Frizzle. I could take my students anywhere in the world at any given time. Through virtual reality, I can now be a modern day Mrs. Frizzle. My class and I often look at webcams at zoos, beaches, cities, we can even explore under the sea! Virtual Reality is being used as an educational tool in my classroom. This is a great benefit of virtual reality!
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